Deals 15/25/35/45 ( 35/ 45/ 55/ 65) damage in 0.5-second intervals, starting immediately upon cast, resulting in 8 instances.Successive casts on units that already have the Cold Feet modifier do not stack and do nothing.Also considers the target's vertical position, getting moved far up enough can stop Cold Feet as well.This means even when the target moves back within range, it is not frozen or damaged further.If the target moves 715 ( 1015) range away from the mark at any point during the initial debuff, the ability completely stops, removing the debuff and the marker.